Instant access to play and
engage at any moment
Rich 3D content streamed without compression artifacts
Performant Local Rendering
Eliminates unnecessary data from the pipeline for improved rendering performance
Content streamed to always-on game engine
THE FUTURE OF DISCOVERY AND SHARING IN THE CREATOR ECONOMY
CONCURRENTS REVOLUTIONIZES HOW CREATORS AND GAMERS ENGAGE WITH GAMES.
Our mission from day one has been to build a platform and tools to let gamers play, create, record and share instantly to build a better gaming community.
For Creators, our goal continues to be, “Let you instantly convert viewers into players to increase reach, conversion and virality”.
We remove the disconnect between discovery, installing and playing games. Gamers can now move from passive viewing to instant hands-on control of the camera, instant game play, and the ability to create shareable moments all within the same environment.
Our underlying technology, GPEG – which is not video-based streaming, delivers an unlimited interactive 3D environment around a user-controlled-viewpoint all within seconds vs. either slow downloads or suffering the latency and frame-rate issues associated with game streaming today.
We call this, Streamed Interactive Media – playable and editable game content delivered from the cloud.
Slice, with token-based entitlements, provides opportunities for all to create better experiences to leverage and monetize the often hard to connect Publisher / developer / influencer / gamer ecosystem.