Slice by Concurrents
Play it right then and there.
Slice turns a moment of a game into something you can play, record, and share. No long download, no waiting: click it and you're in.
01 — Four kinds of Slice
Not a clip. The game.
Video turns the most interactive medium there is into something you can only watch. A Slice keeps it a game, so whoever opens it can play it.
Playable
A piece of the game you can play the moment you click. Publishers drop them as trailers that are the game.
Recorded
Your run, saved as game data, not video. Friends don't watch it; they jump into it.
Cinematic
Fly in-game drone cameras through a replay and cut your own shots, down to slow-motion bullet time.
Reaction
Make a Slice yours with avatars and reaction items from the game's publisher.
02 — For publishers
Your game, your rules.
Slice is built for the people who own the game. With Slice, publishers decide what can be sliced, who gets access, and when. Every Slice runs in your engine, under your control.
03 — The Slice installer
From click to in-game in about 30 seconds.
A small client installs in seconds. After that, GPEG (Geometry Pump Engine Group) streams each game into the running engine while you play.
~180 MB
Slice client downloadSeconds
Slice install time~30 s
From click to in-game on first launch