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Concurrents Published in IEEE Cover Feature May 2022
  • May 6

Concurrents Published in IEEE Cover Feature May 2022

We describe a method of game streaming, the Geometry Pump Engine Group protocol, We describe a method of game streaming, the Geometry...
Concurrents readies Slice as a way to experience game demos instantly
  • Apr 6

Concurrents readies Slice as a way to experience game demos instantly

Concurrents & Slice Featured in a new article on Venture Beat (www.venturebeat.com) April 1, 2022 8:30 AM - Excerpt Below - Click Here...
A New Type of Stream for Interactive Content
  • Mar 22

A New Type of Stream for Interactive Content

Slice 101: How To Encode a Slice
  • Mar 1

Slice 101: How To Encode a Slice

Right now, we’re looking at a new way to stream game content that offers something more than video. Rather than streaming images, GPEG...
How Video Is Failing To Enhance And Promote Games
  • Sep 20, 2021

How Video Is Failing To Enhance And Promote Games

Barry Jenkins Forbes Councils Member Forbes Technology Council Co-founder and CTO of Concurrents Game developers have traditionally used...
How Streamed Game Engine Content Could Fuel The Next Phase Of Transmedia Entertainment
  • Sep 20, 2021

How Streamed Game Engine Content Could Fuel The Next Phase Of Transmedia Entertainment

Barry Jenkins Forbes Councils Member Forbes Technology Council POST WRITTEN BY Barry Jenkins CEO and Co-Founder of Instant Interactive,...
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