Skip to content
concurrents

Film & animation

Your episode is already a world. Let viewers step into it.

Animated series, virtual-production sets, and broadcast experiences built in Unreal or Unity are game-engine content. GPEG (Geometry Pump Engine Group) streams them the same way it streams games, so a viewer can move from watching to playing at any moment, with no long download.

01 — Watch, then play

Viewers can step in at any moment.

Video is a picture of your world. GPEG streams the world itself, as geometry and textures rendered on the viewer's own device, so the same stream that plays the episode can hand over the camera.

One stream
Pause anywhere and take control. The episode's world is already streaming to the viewer's device, so stepping in doesn't start a download.

02 — Built once, seen again

Your engine assets, in front of your audience.

Game engines are already part of animation and effects production, and Universal Scene Description bridges much of the rest. Whatever reaches the engine can become a GPEG stream.

  • Interactive episodes

    An episode plays like an episode until a viewer wants to look around, follow a character, or play the scene.

  • Explorable sets

    Sets built for virtual production are already engine assets. Audiences can walk them after the credits roll.

  • Companion experiences

    The world of the show, streamed alongside it, with no app to install and no long download.

Bring us an episode. We'll stream it.

We're actively partnering with studios that hold game-engine-produced IP. We'd like to show you yours as a stream.