Studios
Your players, inside your game in seconds.
GPEG (Geometry Pump Engine Group) streams your build the way you made it: as a world, rendered on the player's own GPU. Demos, trailers, and launches stop asking players to sit through a long download first.
01 — Your launch funnel
Every step between a trailer and play loses players.
Streaming the world removes the steps where people wait.
- Watch the trailer
- Wishlist
- Download the full build (a wait)
- Install (a wait)
- Play
- Watch the trailer
- Play
Playable demos
A demo is a link. Players are in your game within seconds of clicking, with no long download and no install wait.
Playable trailers
Hand people the gameplay, not a video of it. The moment a trailer lands, it can be played.
Creators play first
Streamers and creators play your build without a long download, so coverage starts the day you choose.
02 — Integration
No re-architecting.
An engine plugin and an encoder. Your game is still your game; it arrives a different way.
01 · Plug in
Add the engine plugin to your project. Your build and your content pipeline stay as they are.
02 · Encode
The encoder breaks the build into mesh clusters and texture tiles and precomputes what is visible from where.
03 · Publish
The encoded build goes to a CDN and streams to players from commodity CPUs. No server GPUs.
04 · Play
Players click and are in your world within seconds, rendering natively on their own GPU.
03 — Stutter
Nothing loads at the last moment.
Traversal stutter and shader-compilation stutter both come from loading at the last moment. GPEG knows which areas a player can reach and which materials are about to come into view, so their subassets arrive, and their shaders compile, before the player gets there.
Want the math first? The method is published in IEEE Computer. Read the research →
Bring us a build. We'll stream it.
Tell us what you're building. We reply to every message.