The world arrives before you do.
- Today
- Engines that stream from a fast SSD look at the current frame, find what's missing, and fetch it for the next one. When a region suddenly needs more than the drive or the network can deliver, the frame waits. Over broadband, with far more latency and less bandwidth, it waits often.
- With GPEG
- Each viewcell's visible set is known in advance, and so is which viewcells the player can reach next. Their subassets arrive before the boundary does, so crossing it costs nothing.